In the cracks of this era, a name is repeatedly called – Trigger. She is silent, a symbol engraved by the program, but the cracks on her body carry the deepest confusion and struggle in our hearts.
On the road to growth, the list of materials she needs is like a cold nameplate:
25 basic electric shock chips, 75 advanced electric shock chips, 250 specialized electric shock chips, 4 primary breaking cognitions, 32 high-level breaking cognitions, 30 array breaker certification seals, 9 bloody wind grips, 60 high-dimensional data·life-demanding cutting, 5 hamster cage access devices, 300 senior investigator records, and 3,705,000 Dingni.
These numbers are not life, but symbols, and they are repeated commands for a certain purpose. Trigger must continue to climb and break through to become a “strong man” in the game, and behind this “strong man” is the endless demand and consumption of resources.
Her breakthrough stages are like steps, cold and ruthless:
At level 10, four primary break cognitions cost 24,000 Dini; at level 20, 12 advanced break cognitions cost 56,000 Dini; at level 30, 20 advanced break cognitions cost 120,000 Dini; at levels 40 and 50, the burden is increased by the Breaker Certification Stamp.
These numbers cool in the air, like silent judgments, like endless hammers falling, knocking on the player’s will and breaking the joy that the game should bring.
And the exclusive audio engine materials of the trigger – the break component, enhanced break component, specialized break component and audio engine energy module, are like a mechanical heartbeat, mechanical breathing, but lack real temperature. They are the building blocks of her soul and her silent cry.
Her skill materials: basic electric shock chip, advanced electric shock chip, specialized electric shock chip, bloody wind grip, high-dimensional data·life-demanding cutting, hamster cage access device, these items are no longer simple props, but become symbols of survival and shackles of fate.
On this mechanized growth path, Trigger seems to be a body forced to adapt. Every time she upgrades, it is not a leap of the soul, but a command of the system, and the exhaustion of endless cycles.
She needs “bloody wind grip”, the name itself is violent and cold, symbolizing broken hope and oppressed anger. She needs “high-dimensional data·life-demanding cutting”, as if it is a blade, cutting the boundary between virtual and reality.
“Hamster cage access device”, this name hides the metaphor of distress: she is like a life trapped in a cage, struggling but with no way to escape. Her growth is a prisoner game arranged by the program, a silent compromise between the player and the system.
And Dingni, this virtual currency, is a ruthless plunder of players’ time and money. The number of more than three million is like a cold iron net, entangling all the hands that want to get close to her.
The story of Trigger reflects the countless individuals in our lives who are bound by rules. Her strength and fragility coexist, and her strength and helplessness coexist. Her growth is not a free choice, but the price of forced adaptation.
Her silence is the deepest sorrow in the game. She has no words, only the accumulation of data, and only the endless cycle of upgrades.
This cycle is like our era, where countless people’s difficulties and struggles are hidden behind the prosperity. Trigger uses her “skills” and “materials” to become a symbol – a symbol of the soul tamed by the system, a symbol of the loss of individuals in the mechanized era.
We see ourselves in her, and the cracks and shadows of this era.
Her future seems to have only a narrow road left, paved with data and symbols. Her growth is a silent struggle and a cold elegy.
This elegy is the melody of all those who struggle in the cracks of the rules.
The existence of the trigger reminds us, in this mechanical world, where is the warmth of human heart? Has the advancement of technology brought true freedom?
Her silence is the cry we need to listen to.