The Neon Lights of Dark Night: A Fractured Path to Redemption
The city’s neon flickered in the darkness like a wounded beast in silent agony. The rain fell heavily, splashing against the wet ground, soaking through my coat. He was a man who shouldn’t exist, a being cursed by fate.
His name was Archer, a mysterious pioneer from the Star Railway. His arrival was like a stone cast into a tranquil lake, stirring ripples. I received a file about him, detailing all the materials needed for his development. These materials, like scattered puzzle pieces, pieced together his fractured past.
Archer’s development journey was fraught with hardship. Every step from level 0 to 80 was a tightrope walk. The cursed cores—Extinguished Core, Faint Core, and Writhing Core—required 56, 71, and 73 respectively. Dark Veil Moonlight, a name that sounded like a woman’s, was crucial for his advancement, needing 65. Items like Meteoric Bullet, Fate’s End, and Reverse Strike, all carrying an air of destiny, required 18, 69, and 139 respectively. Guardian’s Sorrow, a chilling name, needed 12. Ordinary items like Destiny’s Footprints, Travel Notes, Adventure Records, and Wanderer’s Guide required 8, 3, 3, and 289. Credits were staggering at 3,887,800.
I sat in a bar, a Treabar prepaid ad in front of me. A man in a black suit approached, placing a whiskey before me. “Want to top up?” he asked. I nodded, and he handed me a discount code: “Treabarblog3ge, 3% off.” Looking at the code, I felt a strange connection between him and Archer.
The exclusive photon “Ideal Burning Hell” sent chills down my spine. To upgrade it from 0 to 80 required 20 Extinguished Cores, 20 Faint Cores, 14 Writhing Cores, 4 Fate’s End, 12 Reverse Strike, and 15 Guardian’s Sorrow, plus 385,000 credits. These numbers lurked like invisible enemies in the dark.
The total materials for breakthroughs were overwhelming. 15 Extinguished Cores, 15 Faint Cores, 15 Writhing Cores, and 65 Dark Veil Moonlight, with 308,000 credits. Each level required different materials, like keys in the dark. Level 20 needed 5 Extinguished Cores and 4,000 credits; level 30, 10 cores and 8,000 credits; level 40, 3 Dark Veil Moonlight and 6 Faint Cores for 15,000 credits; level 50, 7 Dark Veil Moonlight, 9 Faint Cores, and 40,000 credits; level 60, 20 Dark Veil Moonlight, 6 Writhing Cores, and 80,000 credits; level 70, 35 Dark Veil Moonlight, 9 Writhing Cores, and 160,000 credits.
I left the bar, rain still falling. A woman in a red dress approached, handing me a business card: “Treabar All-in-One Bundle, full-service package for NT$5755 or $7201.” Her connection to Archer became clear.
The total materials for his journey were astounding: 41 Extinguished Cores, 56 Faint Cores, 58 Writhing Cores, 65 Dark Veil Moonlight, 18 Meteoric Bullets, 69 Fate’s End, 139 Reverse Strikes, and 12 Guardian’s Sorrows. Credits totaled 3,887,800. Each step revealed fragments of Archer’s past, a labyrinth of destiny.